I tried adding tags to my external server:
first tag is language = "ru"
second tag is world = "Эдельгард"
The sessions tab is messing up the russian characters as you can see in this screenshot:
I tried adding tags to my external server:
first tag is language = "ru"
second tag is world = "Эдельгард"
The sessions tab is messing up the russian characters as you can see in this screenshot:
Hi, have you tried to use these tags? Does it work when using "Эдельгард". It is important to know if it is only a display problem.
Yes, I tried using the tag, and it came as garbage. It looks like it is stored as garbage, not just displayed.
Until this bug is fixed my workaround is to base64 encode my tag data and decode it when I retrieve it. Yuck , but at least I can move forward.
I should have given some more detail:
I am using legacy external server.
My server is unity,
I am passing the tag via `RegisterGameRequest`
unity playfab sdk version: 2.55.181114
It is important to let you know that our team will no longer support legacy game server soon as game server 2.0 -- Thunderhead is introduced according to PlayFab 2018 Q3 Roadmap. ThunderHead is currently in preview mode and if you're interested in operating the service at production-scale, there will be a 30% discount for developers. This new feature of PlayFab will provide flexible scaling servers with low latency with the help of Microsoft Azure when implementing multiplayer functions like matchmaking. Please spend your time on learning Thunderhead.
If you are implementing multiplayer, or matchmaking features, Photon is another good option for you. To set up photon, you can see it at [your game manager] – [Add-on] –[photon]. Our website offers very detailed step-by-step tutorials, please check Getting started with Photon and Unity.
Thank you for the information.
Maybe I am missing something, but I don't see how to use externally hosted servers with Thunderhead.
Thanks, we've entered this as a bug. As Seth pointed out though, we'd encourage having a look at our new server hosting option as soon as you get a chance.
Servers 2.0 is about to reach general availability, at which point we'll be starting on the deprecation cycle for the legacy server hosting. It will continue to work for live titles, but we won't be able to apply resources to updating that service, unfortunately.
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