Hi,
I am currently working on a new project and I attempted to incorporate GameSparks as a back-end solution. Their interface is pretty simple but they DataServices they created as of Jan 2018 is to overwhelming and complicated for a simple project. I am very disappointed with how long it takes support to respond; sometimes they totally ignore you. Now that Amazon has taken over it I would expect better service but I guess their more focused on FireBase.
Ok, rant over!
So It brings me to here. I have a few questions and I'm sure Playfab will be able to handle this because it's not difficult. Here are the features I need and some questions I have:
1. Ability to save additional player data (coins, xp points, # shields etc..)
2. Implement leaderboards (duh! - I think even the little guys can do this one..)
3. I want to be able to present the players with special deals that would pop-up on game start (I have the client side code of course just want to know how it's done on the playfab side).
4. Download island data to update the next level.
5. Multi-player - Do I use Playfab or do I need to use Photon Pun?
6. Ad's - What Ad solution will give me the best for my money as well as make money?
7. Can I have one store? Do I need to create a store on GooglePlay? Unity? Apple? which is the best to go with?
8. I was having a major issue with GameSparks getting it to recognize the Facebook player without having to confirm with the player every time they opened the application.
9. If I want to send alerts to the user, do I have to register with GooglePlay, Apple and Facebook or can the app just alert them like the old school way of doing it worked.
I've been out of mobile development for a while so I'm looking for a refresher. Last OS I worked on was Windows Phone about 8-10 years ago so sorry if my questions may be off base, incorrect or basic. This is why I'm asking for help ;)
I'm sure I'll have more, these are some basic features that GameSparks didn't answer or would not answer.
kind regards,
-rj