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nikihin1997 avatar image
nikihin1997 asked

The system of clans through the user API

Hello, is it a good solution to create clans based on the playfab player. Through CloudScript create a user who will be a clan friends of this user will be as members of the clan, and through UserData players can get information about the clan

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brendan avatar image
brendan answered

To have Clans in your game, you would use the Groups feature: https://blog.playfab.com/blog/announcing-groups-for-guilds-friends-clans-and-more

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nikihin1997 avatar image nikihin1997 commented ·

but I need to see the names of the participants

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brendan avatar image brendan nikihin1997 commented ·

Yes, there are a couple of key items we're working on right now, in order to make the Groups system a complete Guild/Team/Clan service. We'll be pushing those live as soon as we can. However, user data is not going to be an effective way to manage this for a few reasons: First and foremost, user data (and shared group data) can only effectively be used by a few players, as it is not a sharded/cached resource, nor does it prevent data collisions if users write to it simultaneously. Second, there is no system you could use to aggregate information about those clans, to allow users to list or search clans. So I'd advise holding off on this feature for now, until we have the additional functionality in place with Groups, if at all possible.

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