Hello I was wondering if you guys knew how you would do the following:
I have 2 separate unity projects - a client side unity project and a server side unity project
i need to make client calls to the server side unity project for match making and passing over event notifications which would pass those notifications to the client side - i already have game states and such already configured on the client side and notifications will affect game states and other things in the game.
Do I install and configure PUN2 / playfab on both the client and the server unity projects? do i just use the same API keys if so? for the server side, i am planning to start on a match maker to grab some user leaderboard stuff and then create a room of sorts between the 2 clients where the server is a mediator between- is there some documentation on scripting and compiling the server to continously run and listen on a specified port? Or am I going about this all wrong and need to look at some documentation that would help me understand ?
finally, is it commonly used to have the server side and the client side programs in 1 project or separate?
thank you!