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wendsaaaa avatar image
wendsaaaa asked

Operation 229 could not be executed (yet). Wait for state JoinedLobby or ConnectedToMaster and their callbacks before calling operations. WebRPCs need a server-side configuration. Enum OperationCode helps identify the operation.

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wendsaaaa avatar image wendsaaaa commented ·

Pls helpme .

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Hamza Lazaar avatar image Hamza Lazaar wendsaaaa commented ·

Hi @Wendsaaaa, thank you for choosing Photon! As @Brendan mentioned this is a Photon thing, if not done already or not fixed yet please post on forum.photonengine.com

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brendan avatar image
brendan answered

Please don't create multiple posts for the same request. All that does is result in only one getting through moderation, and the information on this issue was spread across different posts. From the other, here's the error you're seeing:

Operation failed: OperationResponse 230: ReturnCode: 32755 (Custom authentication service error: Error). Parameters: {} Server: NameServer

Custom Authentication failed (either due to user-input or configuration or AuthParameter string format). Calling: OnCustomAuthenticationFailed() UnityEngine.Debug:LogError(Object) NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1660) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:158)

Specifically, that's a Photon call, and an error being returned from the Photon service. Realistically, we can only effectively assist you with errors you get making calls to PlayFab endpoints. For this issue, you'll need to work with the Photon team, though @Hamza Lazaar may have some suggestions.

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