We recieved a messaged that our Player data updates per request was exceeded. We are only using at most 4 key value pairs when using PlayFabClientAPI.UpdateUserData() and PlayFabClientAPI.UpdateUserPublisherData(). Does this limit apply anywhere else and is it possible to get information on what was in the request that triggered the error?
It's possible we've introduced a bug in the number of keysvalue pairs, but we are having trouble trapping or reproducing it. Thanks!