Just looking to get some clarification on the NotifyMatchmakerPlayerLeft and RedeemMatchmakerTicket functions when using a playfab hosted server (non-external)
For both of these functions, the LobbyID is required, but AFAIK there is no way to get the lobbyID from within Unreal without registering the game (which seems to be done automatically when hosting through playfab).
Am I mistaken here? Should Playfab hosted servers be registered as well? How would I pass in relevant data for Region and Server Host (since those are handled by playfab)
Right now I've been using the matchmaker without taking player counts into notice, and would like to shift over to properly tracking players joining / leaving the instance.
Thanks in advance for any clarification.
Cheers!