I would like to be able to A/B test Currency Regeneration and Max amounts. Since I don't see an obvious way to do this, I was looking at implementing something with Scheduled Tasks, but was wondering what kind of load this was going to put on PlayFab's servers if I tried to do a "run-this-for-every-player-in-the-segment" for each A/B segment that checks for an auto-generation timer and bumps the generated VC for each player that it applied to. Does this sound like a reasonable way to approach the problem? Or is this likely to put too much strain on the system once we get a full load of users on our title?