When trying to manage a Group in the PlayFab dashboard I now get an unspecified error and cannot continue to manage the group's members, etc.
I was, however, able to manage the Group yesterday without any issues.
Thanks
When trying to manage a Group in the PlayFab dashboard I now get an unspecified error and cannot continue to manage the group's members, etc.
I was, however, able to manage the Group yesterday without any issues.
Thanks
It looks like my hunch was right. One of the players in that group has been deleted but still shows up in a ListGroupMembers call. We've been iterating on what aspects of a player get deleted recently, so I'd imagine this regressed at some point. Unfortunately, it looks like you also can't fix the issue through a RemoveGroupMembers call (it fails with a ProfileDoesNotExist error). I'll file a bug and we'll get a fix out soon.
Yup, that would be correct. I did delete a player that was part of the group. I should have maybe removed the player from the group before deleting it but I, unfortunately, did not have that foresight.
I am testing my player registration process which involves adding the player to a group. So the only way I found to reliably repeat the test on the same device is to delete the player - which also takes time though. Is there a better way to accomplish this maybe?
I'll have to see if I can work around the issue for the time being - using the API methods. Could you provide a possible timeframe on when this will be fixed?
Thanks
For your test, you can also try delinking the device id from the player. This will cause a new player record to be created when you login from the device again. It will bloat your player count, though, and definitely the, now orphaned, other player will still be a member of the group.
I'll talk to the team on Monday about prioritizing the fix. I probably won't be able to provide a precise timeline, but I'll make the case for a quick fix.
Thanks for the insight on the delinking of device id. That'd be awesome if they can get a quick fix in on this. Thanks for the help Andy!
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