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Brian Jordan avatar image
Brian Jordan asked

All custom game servers full with "already quit" game instances, new servers not auto-scaling to start up, games not shutting down? (URGENT - affecting live / unchanged game)

EDIT: Sounds like affecting 2 other titles as well (per Slack)

We just noticed our (unchanged) game started not letting players join multiplayer. It appears that quitting the game executable is no longer causing the server instance to be destroyed.

In addition, NEW servers aren't starting up when players matchmake (it says still waiting for new servers to start up)

I'm currently manually refreshing the server instances list & manually terminating games that have quit in order to allow players to play (but since it's no longer auto-scaling, we can only have 3 games per region)

Title: E79E

Live game build version # (unchanged since 5/29/2018): 0.12.2.3

Example lobby that did not terminate (manually terminated to capture logfile): 118B2245B0EDC683

Log line from our Unity output: "Quitting the game!" (which is immediately before a call to Application.Quit();)

Custom Game Servers
games.png (106.7 KiB)
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Brian Jordan avatar image Brian Jordan commented ·

Terminated these server instances in case termination / server auto-scaling will start working again after opening slots:

(EDIT: Removed list of terminated instances since issue seems resolved)

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brendan avatar image
brendan answered

We've been looking into this since it was first reported. The quick update is that it appears to be due to delays in responses to scaling requests in EC2. We're attempting to work around it, and we'll update shortly.

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brendan avatar image brendan commented ·

As you guys are already aware from our earlier discussion, this has been resolved and we're looking into how best to work with AWS to prevent it in future.

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