Hi there!
Our app, Roll For It! has been using PlayFab for turn-based multiplayer quite successfully so far. :D
We are currently porting the multiplayer system to our other app, Tsuro, and have noticed some weirdness.
In order to integrate our experience into Apple Game Center, we get the Game Center IDs of the player's friends, and then use GetPlayFabIDsFromGameCenterIDs to turn them into PlayFab IDs so that the player can easily find all his/her friends.
However... this actually retrieves the cross-title Master PlayFab IDs. Which is not good, as it means friends will show up in your list who don't have the game and can't play with you.
Any ideas on how to fix this? Is there a setting in the back-end I can adjust?
Thanks,
Dan