so in the docs for client matchmake function here in the "try it" section it has the option to EnableQueue, however i can't see this exposed anywhere in the UE4 sdk, is this a planned feature or one that has since been removed?
I'm also struggling to find any other docs or tutorials on just how the matchmaking works under the hood? Is it possible to have matchmaking queues with the default playfab MM service? For instance, it would wait until X players were found to join a new match before returning a game instance to them all?