The documentation is very vague on this subject, and I'm an absolute beginner with networking. I don't know where to start with something like this. Basically what I need is to have a server which takes inputs, simulates a game and sends back transforms to all clients. How can I do this with PlayFab and Unity networking? I'm having a hard time figuring out how PlayFab and UNet will work together. What do I need to do, as in what needs to be included in the build on PlayFab, how to connect to it etc.?