Please bare with me while I describe a hypothetical hack of my game.
...hacker logs into my game.
Hacker starts to create 10,000 rooms on my photon cloud.
Hacker enters everybody elses room, and deletes all the custom properties for all their rooms, and replaces those custom properties with profanity.
Meanwhile, my webhooks are sending all these events to playfab.... for verification.
My playfab's Cloud Scripts are screaming, "IT'S a HaCKER! It's a Hacker!!!!!!"
6 hours later... my playfab's cloud scripts are still screaming, "IT'S a HaCKER! It's a Hacker!!!!!!"
Sending the event to playfab, and running some logic to determine that it's a hacker -- that's where playfab's documentation on the subject seems to end.
So okay, I know their a hacker. Now what?
Can I stop them from making 10,000 rooms?
Can I stop them from spamming?
Can I stop them from entering rooms?
Can I stop them from modifying custom room properties for every single room, including rooms they didn't make?
Can I stop or undo any action they just did (on photon cloud)?
Can I kick them from the photon cloud room, or the lobby?
From reading photon cloud's documentation, I can't find any way to do a single thing to stop a user from doing anything they want, as often as they want. Except, perhaps, I could delete their account and hope they eventually log out of my game and won't be able to get back in.
What good is it to use playfab to verify my photon cloud events, if I still can't do anything about it?
Yet playfab seems to make it out to be a big deal that you can authenticate and run cheat detection on the events received from photon cloud. Why and how is it helpful to know they are cheating, if I can't stop them? Or am I missing something here?