We are using external game servers and would like to client to check if the server build matches the client build every time a user is matchmaked into a game, this way if we publish a Steam update then we can be sure that only the most up-to-date live builds are allowed in.
Also want to use it for our game servers to tell them when they should update themselves
I was thinking of using PlayFabs internal data but the documentation say it has a 15 minute delay. How do you guys recommend we use PlayFab to set the "live build" that is allowed to authenticate, matchmake, join servers, etc