Hello,
I am making an app with Unity where you fight monsters/bosses rpg-style.
So when the player defeats the npc they get "loot".
But I am struggeling to see how I do this the best way. As far as I understand it just granting items and currency is not secure, so it is best not to do it.
Then I found something about the droptables, which looks like a nice system but I can't seem to add items that would drop always (like bones or something).
What would be the best way to go about this?