First off I'd like to say that I am NOT very good at coding the CloudScript. I'm not used to the language and therefore am terrible at it. Don't laugh ;)
So what I'm looking to do ultimately is to have this kind of flow...
1) Player created
2) Create basic player data (level, exp, maxExp)
3) Set the default "equipped" inventory for the player
4) Set the player's avatar image
5) Give the "equipped" inventory from earlier useful stats.
However, everything goes great up until step 5. I don't get any kind of log statement saying that the request is even starting to be processed. I have linked my code below. What am I doing wrong?
handlers.CreateInitialPlayerData = function (args, context) { log.debug("Creating player data..."); var request = { PlayFabId: currentPlayerId, Permission: "Public", Data: {"Level": "1", "Exp": "0", "MaxExp": "100"} }; server.UpdateUserReadOnlyData(request); var request2 = { PlayFabId: currentPlayerId, Permission: "Public", Data: {"DefaultSub": "Flounder", "DefaultCrew1": "Danny", "DefaultCrew2": "Matt", "DefaultCrew3": "Tyler"} }; server.UpdateUserData(request2); var request3 = { PlayFabId: currentPlayerId, ImageUrl: "https://i.imgur.com/JwIujAf.png" } server.UpdateAvatarUrl(request3); var getUserInventoryResult = server.GetUserInventory({PlayFabId: currentPlayerId}); for(var i = 0; i < getUserInventoryResult.Count; i++) { if(getUserInventoryResult[i].Inventory.ItemId == "Danny") { log.debug("Danny's Instance Id: " + getUserInventoryResult[i].Inventory.ItemInstanceId); var request4 = { PlayFabId: currentPlayerId, ItemInstanceId: getUserInventoryResult[i].Inventory.ItemInstanceId, Data: { "Navigation": "1", "Weapons": "2", "Engines": "3", "Shields": "1" } }; server.UpdateUserInventoryItemCustomData(request4); log.debug("Updated Danny's custom data"); } } for(var i = 0; i < getUserInventoryResult.Count; i++) { if(getUserInventoryResult[i].ItemId == "Matt") { log.debug("Matt's Instance Id: " + getUserInventoryResult[i].ItemInstanceId); var request5 = { PlayFabId: currentPlayerId, ItemInstanceId: getUserInventoryResult[i].ItemInstanceId, Data: { "Navigation": "1", "Weapons": "3", "Engines": "2", "Shields": "1" } }; server.UpdateUserInventoryItemCustomData(request5); log.debug("Updated Matt's custom data"); } } for(var i = 0; i < getUserInventoryResult.Count; i++) { if(getUserInventoryResult[i].ItemId == "Tyler") { log.debug("Tyler's Instance Id: " + getUserInventoryResult[i].ItemInstanceId); var request6 = { PlayFabId: currentPlayerId, ItemInstanceId: getUserInventoryResult[i].ItemInstanceId, Data: { "Navigation": "2", "Weapons": "1", "Engines": "1", "Shields": "3" } }; server.UpdateUserInventoryItemCustomData(request6); log.debug("Updated Tyler's custom data"); } } };
Any and all information would be greatly appreciated! Thank you guys!!!