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eswitzer07 avatar image
eswitzer07 asked

Dedicated Server Logs UE4

Trying to get server logs from the dedicated server, but running into an Error 500. I used ABSLOG=<log_file_path> in the launch config, but I still cant seem to access them.

Is there any other configuration that needs to be done to get this to work on the unreal side of things? Running dedicated servers locally spits out logs to the Saved/Logs folder

Cheers!

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brendan avatar image
brendan answered

No, the ABSLOG header is what enables log capture for Unreal. If you can let us know the Title ID and the Lobby ID for a server instance that's running for your game, we can have a look to see if it's there. But generally speaking, there are only three reasons the log file would not be captured:

1. The file is not written (no flush operations is a common issue) or is written to the wrong location.

2. The file is too large to be copied from the server before shutdown. If your log file is 100MB or more, that's an issue.

3. The server host crashes before the file can be read. This is exceptionally rare, so you're not going to see it more than once in a great while.

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eswitzer07 avatar image eswitzer07 commented ·

Sure, its A041, LobbyID: 81809F3E81CE5263

Cheers!

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brendan avatar image brendan eswitzer07 commented ·

Thanks, the 500 error has been tracked down - we'll have it fixed shortly.

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