Hi, new to Playfab...
Have some doubts on how to implement the whole In App Purchases and In Game Currency with Playfab.
In my game you can buy bundle of coins from the Play Store that then can be used to spend in game to buy things like extra lives, extra balls etc...
The player can also Collect Coins (free) in Game, he earn them in gameplay.
So, until now, I was just using Unity IAP to manage the purchases and I was adding the coins to the user Wallet locally in the device, now I want to make this cross device based on User Google Play Service ID so when the user either deletes the Game and installs it again, or he goes to a new device, he can retrieve whatever he purchased.
I was able to link Google Play Service with Playfab but I'm really confused on how to proceed with the Virtual Currency in Playfab.
Sorry it's kind of vague... but I can't really understand how to link the results of purchases from Google Play services using Unity IAP with Playfab and then keep a record of what the user spent in game etc...
Thanks!