We currently have two live Unity games which are pointing to the same Title ID and are trying to split them into 1 title per app. Ideally, we'd be able to setup a new title ID and have the user connect to the new title and request the PlayerData(title) from the previous title. GetUserData() doesn't expose the title ID as a parameter. Is there a suggested workflow for this or is the only option to set the title id before and after the GetPlayerData request?
Example:
Set TitleID for corrected Title
User Login
Set TitleID for old title
Request PlayerData()
Set TitleID for for corrected Title