Ive currently set up my CloudScript with a Save function.
This save function takes the same data the PlayFabEntityAPI.SetObjects would take, however my function will return a time stamp so I can get the server time anytime a save is performed.
So my question is:
Is there any downside to sending the data to the cloud script to perform the saving or will it still perform as fast/efficiently?
handlers.SaveData = function(args, context){ var objects = args.entityData; entity.SetObjects( { Entity: args.Entity, Objects: objects }); return {Time: "00:00:00"}; }