So I tried uploading and testing my custom server, and so far I am not able to make a socket connection with it.
After I upload the zip, and the instance is marked as running, in my client I call MatchMake, and and active game gets created that I can see under active games with a lobby ID, all the data from the matchmake call gets returned to the client, and I then try to connect to the provided IP/Port and I get a socket connection refused.
At first I thought it was some kind of connection issue, but I am not getting any logs at all, and I have the app setup to save it's logs where the command line param 'log_file_path' specifies, and I even name them with '.log' (saw that somewhere here in the forums). The other thing that the app does, once it's up and running it changes a value in my title data, via SetTitleData in the Server API.
(I am only doing this ATM to verify the app is running)
If i run the exe on my PC with all the command line params, everything works as expected, but I don't believe the exe is actually running on the playfab instance, and since I am not getting any logs at all when I terminate a 'lobby session' in the playfab config site, it seems to confirm that suspicion perhaps?
I don't know if you are able to look into anyting on your end at the moment, since there are currently no servers running for my title, but if you could that would be fantastic.
Title ID : AA2E