Is there a way to use one of these two upload file areas to have the installed game upload a file (like a savegame to PlayFab? it would be a great diagnostic tool for developers to have this capability.
Is there a way to use one of these two upload file areas to have the installed game upload a file (like a savegame to PlayFab? it would be a great diagnostic tool for developers to have this capability.
Yes, the Entity File system is designed for arbitrary file types. I'd recommend using the Title level for this, since the Master level is for data that's being shared across all titles.
Is there a cilient command that tells that user ‘s game to upload a specific file to tghe Title level?
You would use the https://api.playfab.com/documentation/entity#File API calls for this. The InitiateFileUploads call returns pre-signed URLs that you can then use for the upload.
Hi @Brendan -
I have read through the documentation, but cannot figure out how to get the PlayFabEntityAPI to register in a MonoDevelop C# script - I am using Unity 2017.2.0.f3 with the SDK 2.41.180529 (it says this is the latest in the Edex panel. Settings/Project and Settings/Studio are correct, and under Settings/API I've checked Enable Client API and Enable Entity API. I am also up to date on the Editor Extensions (just downloaded it and installed this morning).
I've even tried clicking and reclicking the selection as well as deleting my .sln files and .csprog files, restarting Unity, Mono, etc. to no avail.
Any help would be greatly appreciated.
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One other note - I cannot autocomplete the 'using PlayFab.EntityModels' at the top of my script, or use 'PlayFabEntityAPI' in a function.
@Brendan - it did not work in a blank project. I also made sure that I checked Enable Entity API in settings/api, but still no 'using Playfab.EntityModels' and no 'PlayfabEntityAPI' in Monodevelop.
Tools team is on the job! We should have an update within a couple days.
Even if autocomplete doesn't work, Unity should still compile just fine.
Agreed though, lacking autocomplete/intellisense makes writing code much harder, so we'll look into it.
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