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eswitzer07 asked

Clarification on Dedicated Servers

Looking to get a bit of clarification on dedicated servers, as we are evaluating these for our project now.

Im a bit lost on how the clients "tell" PlayFab to spin up server instances (and pass in relevant data, like game mode, tags, what region it should host, and other data like what map to load - to the server instance).

Are these instanced just launched if there are clients calling Matchmake? Would this not result in clients being able to create unlimited instances (until the max instance is reached - at which point it would run a new server)? Whats the best way to spin up these servers if clients are looking for a game then?

Just a bit confused on how to get these instances actually configured to host the right levels for clients, and use the correct game mode (and I guess at an even lower level... just running?)

Thanks for any insight in advance. Cheers!

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eswitzer07 answered

Ok, got it. Did a bit more digging. Looks like StartGame is called by the client, and thats what causes the instance to spin up.

My bad :)

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