Hello,
I'm porting a Unity title 16C4 with Jump. The game has 144 levels, and I'm saving the states for each level in one long string file. When I load it, I parse the string into each level's data and store internally in game's dictionary.
I've been using PlayerPref to save / long the long string file. However, when I try to save the long string file using UpdatePlayerData, I get this error.
Got error setting user data - Invalid input parameters.
I assume the string is too long, so I tried calling UpdatePlayerDate for each value, which gave me this error.
The client has exceeded the maximum API request rate and is being throttled
How can I go about this? It seems I should somehow send the long string file and parse it in the game.
https://community.playfab.com/questions/10755/optimizing-player-data.html
It seems possible in the comment from the link above, as you said "Yes, encoding player data as a JSON object and stringifying that as the data in a player data key/value pair is a very common usage pattern. It would definitely be more efficient in our current data model.", but how could I do this..? Is there any sample for it?
Thanks!
-Jake