I've noticed the following limits appear to be in place for titles by default:
Player data value updates per 15 seconds
10 update operations
Player data value updates per 5 minutes
150 update operations
Player data value updates per hour
3,600 update operations
Character data value updates per 15 seconds
5 update operations
Character data value updates per 5 minutes
30 update operations
Character data value updates per hour
60 update operations
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The character update limits are significantly more restrictive than the player update limits.
The Game Manager page for these values suggests that these limits cannot be increased based on a pricing tier, unlike certain other limits (e.g. # of catalog items in a player's inventory). I assume these limits are more fixed?
The current design for our title require us to update character custom data frequently, but rarely (if ever) update player custom data. Currently this is causing us to bump into the character data update limit.
Is there a way to swap the limits for our title? That is, allow frequent character data updates in exchange for infrequent player data updates?
The alternative workaround I have for this would be to restructure and move the per-character custom data we have into player custom data. (e.g. a table of player custom data that is indexed by characterId) This isn't as clean as using character custom data, however.
Thanks for any info you can share on this.