In the documentation for the statistics it says
"Find and activate "Allow client to post player statistics"
But please note that doing so disables a security layer for your title, allowing players to post arbitrary scores to all of their statistics. If your game has any competitive play aspect, we would recommend that you never post statistics from the client."
So my question is, what is the best and most secure approach for saving a player stat (eg Trophy Count)? Should I send the new value to a cloud script that can run additional checks (eg time since last statistic change, how big is the change since the last update etc) before going ahead and saving the new value?