Hi,
I'm building a multiplayer game and will probably be using Photon Bolt as I want authoritative movement/logic. Bolt allows me to have one of the client be the server or, if I want full authority, I can have a decicated server. As far as I understand, since the server would be a uniy build, I could use your custom server infrastructure to manage it. Now, when a game ends, I'd like the server to be the one to initiate the process of rewarding players, since it knows the results of the game (who won, etc). I think it should call a cloudscript function, passing all the players info and this function would reward each player and then notify (?) them of their reward. Not sure if this is the best workflow. Is there another way of doing that?
Thanks!