Hello! I'm very close to successfully setting up my gameserver on playfab (already ran it locally without issues).
I have implemented the matchmaking and it seems to work. However, after matchmaking, I'm trying to authenticate the user and I believe there might be some trouble there.
I've followed the gameserver example (using the auth ticket). I believe the server does receive the auth because as I mentined previously, this all worked fine on a local unity server.
From my logs I get:
- Playfab client logged in successfully
- Connecting to server (NetworkClient connect)
- Disconnected from server
So I'm assuming the 30s authentication limit is taking place, but I cannot figure why, and I am unable to access/find logs either (I'm using the Logger.Dispatch, I don't know if that's supposed to work). Any help is greatly appreciated.