Using PlayFab-hosted custom game servers, is this accurate:
- GetGameServerRegions roughly means "get a list of all regions available for this build version"
- RegionInfo.Available means "if you created a new game in this region right now, it would happen instantly" (vs. waiting for an auto-scaled-up server)
We're hoping to differentiate between when (A) a new server is spinning up in that region (which takes a couple of minutes), and thus to tell the player to wait, (B) if they can create a match in that region instantly, and (C) if that build version has not been uploaded yet or has been deleted.