Hi,
What would be the best way to test cloudscript code without affecting all players? I read about creating a clone of the game and trying there first, is there a better solution?
Thanks
Hi,
What would be the best way to test cloudscript code without affecting all players? I read about creating a clone of the game and trying there first, is there a better solution?
Thanks
Sure, if you are only ever using the live version of the Cloud Script in the game, you could create a new revision, and use the Specific option in ExecuteCloudScript in your testing, so that you can run your non-live revision.
@Brendan Is there a way to test cloudscript's specific revision as the Photon's webhook?
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