Just curious as to the proper way to upload files to the CDN using and unreal client SDK? I managed to get downloading working perfectly using the ClientGetContentDownloadUrlResult and using a HTTP Get to download to local storage.
However uploading seems a bit more tricky since it has to go through the admin API. Currently Im trying to do this through cloudscript, but the function Im using is probobly wrong. Ive tried the following functions:
How should I be going about doing this? I'm unable to do a proper POST request inside unreal blueprints, since its failing due to the formatting being in POST not JSON.
Looking for some advice on the best way to approach this.