When calling Matchmake from UE4 blueprint, PlayFab does not return the correct error code for "GameNotFound", instead returns 200
LogPlayFab: Request: { "BuildVersion": null, "CharacterId": null, "GameMode": null, "LobbyId": "11810456334627489889", "Region": "EUWest", "StartNewIfNoneFound": false, "StatisticName": null } LogPlayFab: Response : {"code":200,"status":"OK","data":{"Status":"GameNotFound"}}