Hello, im working on a masterserver using Unity and i would like to implement playfab in it instead of mysql db for users, and have the possibility later on to use steam in my game and maybe some friendlist and stuff. The masterserver provide a secure way to connect to the players gameserver and displaying registered gameserver, but the dedicated gameserver server also need to check if the user connecting to him is correctly auth by asking to the master if they are. Do i need to connect the client localy and then check on the masterserver if they are connected in playfab at each request, or do i need to connect them and manage them in the masterserver ? What is the correct workflow to use playfab in a client/server architecture including playfab for managing the clients accounts ?
The master don't really need custom logic, he just need to register and auth players.