I'm trying to use https://github.com/PlayFab/PlayFabGameServer to run a local game server.
According to the tutorial:
- Create a new title (37EC)
- Start GameServerSource project in Unity
- Fill in title ID in PlayFabServerManager
- Run
Of course this doesn't work. PlayfabSharedSettings demands to be set up.
- Enter title ID, secret, API url (without last /) and disable compressing
- Title ID, secret and build version (gameserver) in PlayFabServerManager
- Allow external server in the game manager. I'm pretty sure it has to be set, although not setting it didn't make a difference.
Slightly better result. Now I get the following after around 30s and then a timeout:
SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.
I also played around with pretty much every setting there is, with the same result. There also isn't any log anywhere. Making a Windows build and running the exe has the same result.
Am I missing something? The experience so far is quite frustrating.