I have a question in regards to how multiplayer builds work before I upload a test build.
- When I upload a server build, is it possible to have it run an executable which is not in root or named gameserver.exe?
- The documentation asks for a headless server to shut itself down when the last player has exited the game, how is it billed if the game server is up for 10 minutes, gets shut down, then the player tries joining the lobby again spinning up a new one?
- Is it possible to go below a t2.medium?
- If it's possible, how is the pricing influenced?