I asked this question as a support ticket but was referred to ask it on the forums instead.
Our game Mirablade allows for a lot of customization for people's character and weapons. For example, a sword can have a different blade, guard, and handle. Also, a sword has different colors for each blade guard and handle. It also has other stats. Similarly, a character can have a bunch of different customizations such as color outfits for different parts of the body. For this reason, our game requires a lot of key-value pairs to be stored as custom item data on each item. A sword is actually just a basic blank item that is currently only identified by it's custom data values. A character is also identified almost solely by its custom data. In fact, one character can have up to 17 custom data key-value pairs. I noticed that in the free tier the maximum updates per key-value pair are 5. To get around this, I only update 5 key value pairs of each item at once, and if I need to update more, I will call the API repeatedly for each 5 pair of items. This works, but I was wondering if the limit of the max key,value pairs stored per item custom data is also 5. If so, our game would need this increased to 20 (just to be safe) once the game is released. I was wondering what the costs for this would be.
We are planning to update our tier from free to Indie in the upcoming month, but we want to know what the total costs associated would be.
Thanks a lot,