Hello,
I have got a game with PlayFab & Photon which currently has no PlayFab (or Photon) scripts or server-side code.
At the moment, the entirety of my multiplayer game is controlled by the master client. The master client controls the AI tanks and turrets, and controls all damage taken, as well as bullets, etc.
Basically, the master client is the same as a server.
As for the reason for this design choice, it is because Unity Networking, Unlike PlayFab+Photon, allowed me to upload a "master client" as a custom game server.
As PlayFab+Photon does not allow a client to be uploaded to the server, I need to convert this to a custom game server.
What would be the most efficient way of converting my master-client-controlled game into a server-controlled game?