Hello there,
We've encountered a problem with Purchase Validation.
When user purchases inapp we send validation request once, but Playfab for some unknown reason validates it two times and first validation works fine, second fails because the receipt was already validated and the player receives only the second fail state and info do not update.
So player receives nothing after purchase, but the virtual currency that he had purchased is added and he can see it after restarting the game.
For some strange reason, everything works fine with the build for Android.
How can we prevent second validation of the receipt? or what we are doing wrong?
,Hello there,
We've encountered a problem with Purchase Validation.
When user purchases inapp we send validation request once, but Playfab for some unknown reason validates it two times and first validation works fine, second fails because the receipt was already validated and the player receives only the second fail state and info do not update.
So player receives nothing after purchase, but the virtual currency that he had purchased is added and he can see it after restarting the game.
For some strange reason, everything works fine with the build for Android.
How can we prevent second validation of the receipt? or what we are doing wrong?
Here you can see my own playstream with two validation events for one receipt:
https://developer.playfab.com/en-us/16/players/EF737E60A9751A64/playstream