Is this possible ?
1. Player call matchmake API call
2. There's no room available, so playfab creates a new server instance
3. When the game started, the server calls SetGameServerInstanceState to closed
4. The player then disconnects
5. The player call matchmake again with the previous lobbyId
My Question is
1. Can that player rejoin the room (even though it's mark as closed) ?
2. What happen when the user calls matchmake again with the previous lobbyId but that lobby has already been removed ?
3. When the player disconnects, and call NotifyMatchmakerPlayerLeft, does that mean the room state goes back to open ?