Essentially I am trying to do a database sync. I am creating a public facing API for a title and will be keeping in sync with events. However, on the inital load I really don't want to go through all 60k and issue a getPlayerCombinedInfo. Is there an easier way to get all player info(stats/Inventorty) with something like GetPlayersInSegment?,
So I see in the PlayerProfile that inventory is not included, but if I do getPlayerCombinedInfo, I can include the inventory... I am creating essentially a database sync for a public facing API(they hit my DB which updates based on events) but on the inital load of data, I really don't want to get each profile 1 by 1, is there any way around this?