Hi
I was testing PlayFab register the Unreal Engine crash twice ( btw when I enter Players tap in my Dashboard, the player I was trying to register is registered successfully!, but why the crash happen?
LoginId:14fdb2714be93ca049d583b19b2fd1db EpicAccountId: Access violation - code c0000005 (first/second chance not available) UE4Editor_PlayFab!UPlayFabClientModelDecoder::decodeRegisterPlayFabUserResultResponse() [c:\users\administrator\documents\unreal projects\finalmatch2\plugins\playfab\source\playfab\private\playfabclientmodeldecoder.cpp:488] UE4Editor_PlayFab!UPlayFabClientModelDecoder::execdecodeRegisterPlayFabUserResultResponse() [c:\users\administrator\documents\unreal projects\finalmatch2\plugins\playfab\source\playfab\classes\playfabclientmodeldecoder.h:20] UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4542] UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:732] UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2167] UE4Editor_CoreUObject!UObject::execLet() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1953] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:954] UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:856] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:954] UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4542] UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1314] UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\actor.cpp:693] UE4Editor_PlayFab!UPlayFabClientAPI::HelperRegisterPlayFabUser() [c:\users\administrator\documents\unreal projects\finalmatch2\plugins\playfab\source\playfab\private\playfabclientapi.cpp:3337] UE4Editor_PlayFab!UPlayFabClientAPI::execHelperRegisterPlayFabUser() UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4542] UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1314] UE4Editor_PlayFab!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\uobject\scriptdelegates.h:460] UE4Editor_PlayFab!FOnPlayFabClientRequestCompleted::Broadcast() [c:\users\administrator\documents\unreal projects\finalmatch2\plugins\playfab\source\playfab\classes\playfabclientapi.h:15] UE4Editor_PlayFab!UPlayFabClientAPI::OnProcessRequestComplete() [c:\users\administrator\documents\unreal projects\finalmatch2\plugins\playfab\source\playfab\private\playfabclientapi.cpp:7689] UE4Editor_PlayFab!TBaseUObjectMethodDelegateInstance<0,UPlayFabClientAPI,void __cdecl(TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool)>::ExecuteIfSafe() [c:\program files\epic games\ue_4.18\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:856] UE4Editor_HTTP!TBaseDelegate<void,TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool>::ExecuteIfBound() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624] UE4Editor_HTTP!FCurlHttpRequest::FinishedRequest() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\online\http\private\curl\curlhttp.cpp:871] UE4Editor_HTTP!FHttpManager::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\online\http\private\httpmanager.cpp:115] UE4Editor_Core!FTicker::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\containers\ticker.cpp:82] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3455] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll