The gameplay of my game is dependent upon randomness. I've created deterministic random logic that will function based around a single seed value. This allows each client to technically generate the same randomness, which allows everything to be in sync. What I'm looking to do is generate a random int value from within a Cloud Script that can be given to each player in the game. My setup utilizes Photon as the multiplayer backend, so all of those handlers are available. The number that's generated and given to all the players in a room needs to be the same number. Each match should have a different random number. Is it possible to create this sort of flow?