We support entitlements with both Playstation and Xbox Live, yes. If you're a registered developer for Playstation, you can use the middleware page of their developer site to send us a confirmation email for your account. For Xbox Live, email us at devrel@playfab.com with your company name and principal email contact, so that we can confirm with the Xbox Middleware team. Once you've been confirmed, we can provide you with access to the versions of our SDKs that contain the API calls for those platforms. We're also a registered middleware for Nintendo, so Switch developers can also make use of PlayFab.
Hi Brendan, Ive gone through devnet and confirmed my account as a dev.
Are there separate docs also for this part of the API? Are they available in the Unreal C++ SDK?
(The blueprint sdk is more upto date, but i remember there being a brick wall with trying to call C++ APIs via the blueprint sdk and Unreal C++ sdk was no longer going to be supported, so we had to roll back to the old Unreal C++ SDK).
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