I'm having trouble downloading the asset bundles I've uploaded to my CDN (If any admin checks this - it is for the project Augle)
After I've used GetContentDownloadUrlRequest I've then used Unity's UnityWebRequest with a DownloadHandlerAssetBundle handler. This throws no errors and returns null.
Frustratingly - I get the result when I use an invalid path as I do when I use a valid path. The path is the directory from the root in my File Madement tab, right? In this case 'Android/promo/nrwe'? I'm honestly a little surprised that sending an invalid string doesn't return any kind of error - neither with GetContentDownloadUrlRequet nor with the UnityWebRequest.
This is the code I'm calling with the results of the GetContentDownloadUrlRequest (where 'Key' is the path inside my File Manager - 'Android/promo/nrwe' - and deliver is a callback I intend to pass a scriptable object that is contained inside the AssetBundle... but I haven't gotten that far yet)
I will attach the code as the first comment (because clicking the 'code' button seems to turn the whole post into code, which is frustrating.