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Question by programacion · Jan 08, 2018 at 10:34 AM · Player Data

UserDataVersion doesn't get updated thorugh the GameManager

Hello!

We have been using PlayFab for a while already, even with a couple games published for iOS and Android.

We use PlayFab, among other reasons, to save player's progression to the Cloud; and we use Client/UpdateUserData for that.

When the user starts the game, a check is made against Client/GetPlayerCombinedInfo.UserDataVersion to see if he has been player in another device so he/she can restore that progression.

Another great thing about that is that we can go to the GameManager and change a particular player's progression as we want for testing purposes.

That has been working wonderfully up until last friday, when we noticed that changing a player's PlayerData through the GameManager didnt update the corresponding UserDataVersion anymore (although the actual data is indeed updated). Updating the PlayerData through the Client/UpdateUserData does work as expected.

We have also tried it using PostMan with both Client/GetPlayerCombinedInfo and Server/GetPlayerCombinedInfo.

We tested it on a couple or three different players, and they all presented the same behaviour.

I'd like to know is this behaviour is caused as a bug or is actually an intended feature.

Thanks in advance.

TitleID: 3CED

Test PlayerID: 39229A3D4B58C269 (although we think that happens with all of them)

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Answer by Brendan · Jan 08, 2018 at 05:11 PM

Thanks for calling that out - I do see that player data isn't correctly versioned when updated through the Game Manager. I'll open a bug on that. To be clear, I am seeing the version number increment correctly when it is updated via any API call.

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avatar image programacion · Jan 09, 2018 at 08:39 AM 0
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Thanks! I'm happy to hear it was a bug and not a feauture ;)

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