We currently have a successfully working match making flow which uses a custom server, launched by calls to Client/Matchmake .
In the server arguments, I see there is -custom_data=<custom_data> . I believe this is provided when calling Client/StartGame and supplying a CustomCommandLineData argument. Is there an equivalent method when using Matchmake, provided that SrtartNewIfNoneFound is true?
In our case, letting MatchMake spin up a game is useful and also more reliable and predictable as a flow.
We can work around this for now by channelling the arguments once the connection to the custom server is established, but using the command line field could prove more useful and simpler in the long run.
Thank you!