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aboulianne avatar image
aboulianne asked

Client/Matchmake + StartNewIfNoneFound : can it also provide custom_data?

We currently have a successfully working match making flow which uses a custom server, launched by calls to Client/Matchmake .

In the server arguments, I see there is -custom_data=<custom_data> . I believe this is provided when calling Client/StartGame and supplying a CustomCommandLineData argument. Is there an equivalent method when using Matchmake, provided that SrtartNewIfNoneFound is true?

In our case, letting MatchMake spin up a game is useful and also more reliable and predictable as a flow.

We can work around this for now by channelling the arguments once the connection to the custom server is established, but using the command line field could prove more useful and simpler in the long run.

Thank you!

Custom Game ServersMatchmaking
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pfnathan avatar image
pfnathan answered

There is no equivalent method to get Custom_data when using Matchmake.

You can always find out via searching for the <API>Request model; for example, MatchmakeRequest... too see if it's supported or not.

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