I'm using playfab for more than 1 year now developing with external servers.
But since a couple of days my servers end on their own, even when no actions are made, without any visible causes after approximately 2 minutes. I invite you to check on our game E347, you can see a long game_start, game_ended list of events with a 2-3 minutes interval
There is only one path in code I call deregister and no breakpoints triggers there.
Here is the type of gamelobby_ended event I can see on playfab event stream.
{ "EventName": "gamelobby_ended", "EventNamespace": "com.playfab", "EntityType": "gamelobby", "Source": "PlayFab", "TitleId": "E347", "GameMode": "GM_MATCHMAKER", "Region": "EUWest", "ServerBuildVersion": "main_build", "ServerHost": "127.0.0.1", "ServerIPV6Address": null, "ServerPort": 20120, "ServerHostInstanceId": null, "Tags": null, "EventId": "ec5da43e2f3141b2ac35ee6a46262537", "EntityId": "9FA94BF5FAB432B2", "SourceType": "BackEnd", "Timestamp": "2017-12-19T17:13:40.8270592Z", "History": null, "CustomTags": null, "Reserved": null }
Is there something new on your side or am I missing something ?