I have a debug canvas in Unity that I can turn and off to see the internal status of the game and to force certain conditions for test purpose. I want to add a checkbox that allows me to 'disable the network'. I basically want to make all the PlayFab calls to fail so I can test how the game handles a loss of network.
I considered just setting our title ID to something like 0. But, I am not sure if that is the best idea.
Has anyone simulate network loss? If so how did you do it?