Hi,
we are trying to implement Tapjoy Self Managed Currency. We have written a web server that can handle Tapjoy callbacks.
Our web server writes user player data when tapjoy reward callback is performed. The idea is allow the client to consume this data through cloud script.
The problem is: how PlayFab handle concurrency operations on Player Data?
If we have a cloud script function that:
- Read a player data entry
- Modify that entry
- Write the new entry
Is that possible that 2 instances of cloud script (called from an external web server via http) create an execution like:
- A Read
- A Modify
- B Read
- A Write
- B Modify
- B Write
which is equal to execute just B (ignoring A)?
Thank you.
Best regards,
Andrea